Due to COVID-19, we are unable to hold our Aukake Classic. In lieu of our traditional Aukake Classic, Special Olympics Hawaii will be hosting the Aukake Fitness Classic, a virtual competition which includes classic fitness events for athletes and Unified teams of all abilities, and specific events for athletes that use wheelchairs. The competition will take place on August 8th.

Events include:

Individual and Unified Team (1 athlete and 1 partner): Push-ups, Squats, and Jumping Jacks, including modified versions of each event. Wheelchair: Shoulder Press and Air Punching.

Athletes must compete in their area competitions to qualify for the state competition on August 8th.

AreaCompetition Date
Big Island, Maui, KauaiSat, July 11 – 11am
OahuSat, July 18 – 11am
State-wide CompetitionSat, August 8 – 9am

Virtual Practice

  • Each delegation should have practice at least once a week on Zoom, or other video conferencing platforms, or in small social distancing groups when allowed. 
  • HoD’s and/or coaches can sign up for a free Zoom account. Free Zoom accounts allow for 40 minutes to be in a meeting (practice). Here are some tips for getting started on Zoom.
  • Practice with the correct camera angles for each exercise.

Virtual Competition

  • Area and State competitions will be held on Zoom.
  • Each athlete will have a specific time to check into a Zoom meeting, just like they do at our staging tents at our live competitions. 
  • When joining the Zoom meeting, please make sure your name is accurately reflected. Here is more information on joining a meeting and setting your display name.
  • Athletes will be divisioned according to their training score. Each athlete will have an official in the Zoom meeting counting only his or her exercises. 
  • Each division will have the official results immediately following the event. Ribbons and medals will be awarded later.
  • Camera angles are very important. We recommend laptop computers over other mobile devices IF possible. Please note if you are using a phone or tablet you must have items that you can use to prop the phone up and in the appropriate angles. 

Camera Angles & Athlete Body Positioning

  • Push-ups – The camera must be pointed down to the floor so the entire body of the athlete can be seen. Athlete’s head should be facing forward and the camera should be slightly to the left or right of the athlete’s head, no more than 15 degrees. We need to see the head, shoulders, and feet.
  • Squats – The camera should be facing either the left or the right shoulder of the athlete. We should be able to see a side view of the athlete.
  • Jumping Jacks – The athlete should be facing the camera. Please make sure that the athlete’s whole body can be seen, even their arms when they are above their head. 
  • Shoulder Press (Wheelchair) – The camera should be facing either the left or right shoulder of the athlete. We should be able to see a side view of the athlete. 
  • Air Punching (Wheelchair) – The athlete should be facing the camera. Please make sure that the athlete’s entire upper body can be seen, even their arms when it is above their head.

Events Available:

Push-ups

Level I

Start in a high plank position, with your hands shoulder-width apart and your feet slightly wider than hip-width apart. As you lower yourself down, elbows should point out at 4:30 and 7:30 o’clock. Do not let your elbows flare out or be too close to your body. Then push through your hands and press yourself back up. Think of your body as one giant straight line, from the top of your head through your heels. Your butt should not be sticking way up in the air or sagging down. You want to hold a plank throughout the entire movement, with your core tight and not arched.

The athlete will stand up a full roll of toilet paper vertically under their chest. Their chest must touch the toilet paper roll when lowering down and then come back up to a full high plank position with straight arms for the push up to count. Athletes must tuck in their shirts so officials can clearly see their chest touching the toilet paper roll. 

Level II (Modified)

Start in a high plank position, with your hands shoulder-width apart. Drop to your knees, rolling to the top of your knees to protect your kneecaps. As you lower yourself down, elbows should point out at 4 and 8 o’clock. Do not let your elbows flare out or be too close to your body. Then push through your hands and press yourself back up.  Think of your body as one giant straight line, from the top of your head through your heels. Your butt should not be sticking way up in the air or sagging down. You want to hold a plank throughout the entire movement, with your core tight and not arched.

The athlete will stand up a full roll of toilet paper vertically under their chest. Their chest must touch the toilet paper roll when lowering down and then come back up to a full high plank position with straight arms for the push up to count. Athletes must tuck in their shirts so officials can clearly see their chest touching the toilet paper roll. 

Scoring

The athlete will have 30 seconds to complete as many push-ups as possible.

If the athlete begins to use improper technique, they will be given 1 warning to correct, that push-up will not count, and the event will continue. If they cannot correct their form, the push-ups after that point will not count. Any movements that do not meet the standards will not count. Judges are trained to give a simple hand and voice signal to signify an attempt that does not count. They will only count all good attempts.


Squats

Level I

Stand with your chest up and place your feet shoulder-width apart or slightly wider. Extend your hands straight out in front of you to help keep your balance. You can also hold your hands at chest level or place them behind your head. Bend your knees and hips, sticking your butt out as if you are sitting into an imaginary chair. Keep your chest lifted, do not let your lower back round, and keep your core and abdominals engaged. Keep your knees over your ankles and press your weight back into your heels. Squat down to create a 90-degree angle at the knees so that your thighs are parallel to the ground and your hips are even with or lower than your knees. 

A proper squat starts from the standing position, moves to create a 90-degree angle at their knees, and finishes at the standing position again. 

Level II (Modification – Chair Squats)

Stand in front of a chair that is no higher than your knees with your feet shoulder width apart or slightly wider. Slowly lower your butt towards the chair. You want to lightly touch your butt to the chair, keeping your knees over your ankles and press your weight back into your heels. Raise back to standing to complete one squat.

Level III (Modification – Chair Squats with assistance)

Stand in front of a chair that is no higher than your knees with your feet shoulder width apart or slightly wider. Slowly lower your butt towards the chair. You want to lightly touch your butt to the chair, keeping your knees over your ankles and press your weight back into your heels. The athlete may use the arms of the chair to assist them back to a standing position.

Scoring

The athlete will have 30 seconds to complete as many chair squats as possible.

If the athlete begins to use improper technique, they will be given 1 warning to correct, that squat will not count, and the event will continue. If they cannot correct their form, the squats after that point will not count. Any movements that do not meet the standards will not count. Judges are trained to give a simple hand and voice signal to signify an attempt that does not count. They will only count all good attempts.


Jumping Jacks

Level I

Stand upright with your legs together, arms at your side. Bend your knees slightly, and jump into the air. As you jump, spread your legs to be shoulder-width apart. Stretch your arms out and over your head. Jump back to starting position. 

Level II (Modification)

Stand upright with your legs together, arms at your side. Take a step to the right and bring both hands above your head. Bring your right leg in, lower your arms, and return to the starting position. Repeat with the left leg and alternate sides.

Scoring

The athlete will have 30 seconds to do as many jumping jacks as possible.

If the athlete begins to use improper technique, they will be given 1 warning to correct, that jumping jack will not count, and the event will continue. If they cannot correct their form, the jumping jacks after that point will not count. Any movements that do not meet the standards will not count. Judges are trained to give a simple hand and voice signal to signify an attempt that does not count. They will only count all good attempts.


Shoulder Press

Remove armrests from the wheelchair if possible. Sit comfortably and hold a stick such as a broomstick, dowel, or yardstick in your hands in a wide grip, about 6 inches wider than your shoulders. Start with the dowel on your thighs and raise the dowel up above your head, keeping your arms straight. The dowel must travel from your lap, directly above your head, and back to your lap with straight arms.

Scoring

The athlete will have 30 seconds to do as many shoulder presses as possible.

If the athlete begins to use improper technique, they will be given 1 warning to correct, that shoulder press will not count, and the event will continue. If they cannot correct their form, the shoulder presses after that point will not count. Any movements that do not meet the standards will not count. Judges are trained to give a simple hand and voice signal to signify an attempt that does not count. They will only count all good attempts.


Air punching

Sit comfortably, close your hand tightly, and make a fist. As fast as possible, extend left arm straight out and pull arm back to face to reset. Then repeat with right arm. Continue to alternate arms and throw as many punches as possible.  

Scoring

The athlete will have 30 seconds to throw as many air punches as possible.

If the athlete begins to use improper technique, they will be given 1 warning to correct, that air punch will not count, and the event will continue. If they cannot correct their form, the air punches after that point will not count. Any movements that do not meet the standards will not count. Judges are trained to give a simple hand and voice signal to signify an attempt that does not count. They will only count all good attempts.


Unified Events – Fitness Teams for Unified Champion Schools

Push-ups, Squats, and Jumping Jacks

Rules for Unified Fitness Doubles are the same as Single Fitness Rules with the following additions.

  1. Unified Sports® doubles teams shall consist of an equal number of Athletes and Partners. (1 Athlete and 1 Unified Partner). Every attempt should be made to keep all teammates as closely matched as possible. This will provide a more meaningful sports experience.
  2. A Modified division will be available in each event. If 1 participant on the team is performing a modified version, the team must enter the Modified Unified event. However, if either the athlete or partner is able to do the movement without modification, they should do so when training scores are taken, and at Area and State competition. In this case, the team is still in the modified division, but only one of the teammates is performing the modified movement. A team can be modified in 1 event and not in the other 2 events, etc.
  3. Both members of a Unified Sports team must make the commitment to attend every practice and competition and are held to the same training and attendance standards. Teammates agree to support each other as equal teammates, and demonstrate respect and sportsmanship.
  4. Each teammate will register their own individual score that will be combined together for divisioning for the area competition.

Scoring

The athlete and partner will each simultaneously have 30 seconds to do as many proper repetitions of the exercise. The athlete and the unified partner’s scores will be added together and that will be the final score for their team in that event.